Barry Liu is a software engineer in the IntelliMedia group at North Carolina State University. He obtained his Bachelor’s Degree in Computer Science at North Carolina State University in 2017. He worked at IntelliMedia during his undergraduate career where he assisted with Wookhee Min’s research in player goal recognition.
Barry’s role at IntelliMedia focuses on designing, developing, and maintaining interactive software systems, solving complex software development issues found in artificial intelligence research, and working closely with users and researchers to identify system requirements. In addition, Barry closely collaborates with research staff and graduate students by contributing to system prototyping and development. He also participates in the writing of project reports and technical papers regarding the research. He has knowledge in a plethora of different programing languages, having used Python, C++, and Java for over three years and C# for more than four years. Barry is currently using his knowledge of web technologies and the Unity game engine to help build next generation research platforms for the IntelliMedia group.
B.S., Computer Science (2017)
North Carolina State University
Wookhee Min, Alok Baikadi, Bradford Mott, JonaDuring histhan Rowe, Barry Liu, Eun Young Ha, and James Lester. A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. Proceedings of the Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 197-203, Burlingame, California, 2016. [pdf]
Wookhee Min, Bradford Mott, Jonathan Rowe, Barry Liu, and James Lester. Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, pp. 2590-2596, New York, New York, 2016. [pdf]